GRCVNov 13, 2020

SHAD3S: A model to Sketch, Shade and Shadow

arXiv:2011.06822v31 citations
AI Analysis

This assists artists in form exploration and automated hatching, but it is incremental as it builds on existing CGAN methods.

The authors tackled the problem of automatically generating hatching patterns for 3D sketches without 3D input, resulting in a model that generalizes well over diverse shapes and styles, with inception scores showing generated diversity comparable to ground truth.

Hatching is a common method used by artists to accentuate the third dimension of a sketch, and to illuminate the scene. Our system SHAD3S attempts to compete with a human at hatching generic three-dimensional (3D) shapes, and also tries to assist her in a form exploration exercise. The novelty of our approach lies in the fact that we make no assumptions about the input other than that it represents a 3D shape, and yet, given a contextual information of illumination and texture, we synthesise an accurate hatch pattern over the sketch, without access to 3D or pseudo 3D. In the process, we contribute towards a) a cheap yet effective method to synthesise a sufficiently large high fidelity dataset, pertinent to task; b) creating a pipeline with conditional generative adversarial network (CGAN); and c) creating an interactive utility with GIMP, that is a tool for artists to engage with automated hatching or a form-exploration exercise. User evaluation of the tool suggests that the model performance does generalise satisfactorily over diverse input, both in terms of style as well as shape. A simple comparison of inception scores suggest that the generated distribution is as diverse as the ground truth.

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