CVAIGRLGNov 21, 2020

HDR Environment Map Estimation for Real-Time Augmented Reality

arXiv:2011.10687v572 citations
AI Analysis

This work is significant for augmented reality developers and users, enabling more perceptually appealing reflections and shading on virtual objects in real-time mobile AR applications.

This paper tackles the problem of estimating an HDR environment map from a narrow field-of-view LDR camera image in real-time. The proposed method reduces the directional error of estimated light sources by more than 50% and achieves 3.7 times lower Frechet Inception Distance (FID) compared to state-of-the-art methods.

We present a method to estimate an HDR environment map from a narrow field-of-view LDR camera image in real-time. This enables perceptually appealing reflections and shading on virtual objects of any material finish, from mirror to diffuse, rendered into a real physical environment using augmented reality. Our method is based on our efficient convolutional neural network architecture, EnvMapNet, trained end-to-end with two novel losses, ProjectionLoss for the generated image, and ClusterLoss for adversarial training. Through qualitative and quantitative comparison to state-of-the-art methods, we demonstrate that our algorithm reduces the directional error of estimated light sources by more than 50%, and achieves 3.7 times lower Frechet Inception Distance (FID). We further showcase a mobile application that is able to run our neural network model in under 9 ms on an iPhone XS, and render in real-time, visually coherent virtual objects in previously unseen real-world environments.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes