CVGRDec 19, 2020

No Shadow Left Behind: Removing Objects and their Shadows using Approximate Lighting and Geometry

arXiv:2012.10565v11 citations
AI Analysis

This work is significant for mixed reality and image editing applications by enabling more believable object removal, addressing a limitation of existing inpainting techniques.

This paper addresses the problem of removing objects and their cast shadows from images, a task current inpainting methods struggle with. The authors developed a deep learning pipeline that leverages approximate lighting and geometry to remove a wide variety of shadows along with their casters, demonstrating results on both synthetic and real scenes.

Removing objects from images is a challenging problem that is important for many applications, including mixed reality. For believable results, the shadows that the object casts should also be removed. Current inpainting-based methods only remove the object itself, leaving shadows behind, or at best require specifying shadow regions to inpaint. We introduce a deep learning pipeline for removing a shadow along with its caster. We leverage rough scene models in order to remove a wide variety of shadows (hard or soft, dark or subtle, large or thin) from surfaces with a wide variety of textures. We train our pipeline on synthetically rendered data, and show qualitative and quantitative results on both synthetic and real scenes.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes