LGGRJan 15, 2021

DiffPD: Differentiable Projective Dynamics

arXiv:2101.05917v3149 citations
Originality Highly original
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This work addresses the need for efficient differentiable simulators in soft-body learning and control, offering significant speed improvements for tasks such as inverse design and real-to-simulation reconstruction.

The authors tackled the problem of slow gradient computation in differentiable soft-body simulators by introducing DiffPD, a novel simulator based on Projective Dynamics with implicit time integration, which achieved a speedup of 4-19 times compared to standard methods in applications like system identification and trajectory optimization.

We present a novel, fast differentiable simulator for soft-body learning and control applications. Existing differentiable soft-body simulators can be classified into two categories based on their time integration methods: Simulators using explicit time-stepping schemes require tiny time steps to avoid numerical instabilities in gradient computation, and simulators using implicit time integration typically compute gradients by employing the adjoint method and solving the expensive linearized dynamics. Inspired by Projective Dynamics (PD), we present Differentiable Projective Dynamics (DiffPD), an efficient differentiable soft-body simulator based on PD with implicit time integration. The key idea in DiffPD is to speed up backpropagation by exploiting the prefactorized Cholesky decomposition in forward PD simulation. In terms of contact handling, DiffPD supports two types of contacts: a penalty-based model describing contact and friction forces and a complementarity-based model enforcing non-penetration conditions and static friction. We evaluate the performance of DiffPD and observe it is 4-19 times faster compared with the standard Newton's method in various applications including system identification, inverse design problems, trajectory optimization, and closed-loop control. We also apply DiffPD in a reality-to-simulation (real-to-sim) example with contact and collisions and show its capability of reconstructing a digital twin of real-world scenes.

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