Few-Shot Human Motion Transfer by Personalized Geometry and Texture Modeling
This addresses the challenge of generating realistic human images with minimal training data for applications in animation or virtual reality, though it is incremental as it builds on prior motion transfer methods.
The paper tackles the problem of few-shot human motion transfer, where realistic human image generation is achieved with only a small number of appearance inputs, by rendering a personalized texture map to a surface geometry and outperforming state-of-the-art methods in experiments.
We present a new method for few-shot human motion transfer that achieves realistic human image generation with only a small number of appearance inputs. Despite recent advances in single person motion transfer, prior methods often require a large number of training images and take long training time. One promising direction is to perform few-shot human motion transfer, which only needs a few of source images for appearance transfer. However, it is particularly challenging to obtain satisfactory transfer results. In this paper, we address this issue by rendering a human texture map to a surface geometry (represented as a UV map), which is personalized to the source person. Our geometry generator combines the shape information from source images, and the pose information from 2D keypoints to synthesize the personalized UV map. A texture generator then generates the texture map conditioned on the texture of source images to fill out invisible parts. Furthermore, we may fine-tune the texture map on the manifold of the texture generator from a few source images at the test time, which improves the quality of the texture map without over-fitting or artifacts. Extensive experiments show the proposed method outperforms state-of-the-art methods both qualitatively and quantitatively. Our code is available at https://github.com/HuangZhiChao95/FewShotMotionTransfer.