CVApr 28, 2021

Revisiting Skeleton-based Action Recognition

arXiv:2104.13586v235.1695 citations
Originality Highly original
AI Analysis

This addresses limitations in robustness and scalability for skeleton-based action recognition, offering a more effective and generalizable method for applications like video analysis.

The paper tackled skeleton-based action recognition by proposing PoseC3D, which uses 3D heatmap stacks instead of graph sequences, resulting in improved spatiotemporal feature learning, robustness to noise, and better cross-dataset generalization, achieving superior performance on four datasets.

Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt graph convolutional networks (GCN) to extract features on top of human skeletons. Despite the positive results shown in previous works, GCN-based methods are subject to limitations in robustness, interoperability, and scalability. In this work, we propose PoseC3D, a new approach to skeleton-based action recognition, which relies on a 3D heatmap stack instead of a graph sequence as the base representation of human skeletons. Compared to GCN-based methods, PoseC3D is more effective in learning spatiotemporal features, more robust against pose estimation noises, and generalizes better in cross-dataset settings. Also, PoseC3D can handle multiple-person scenarios without additional computation cost, and its features can be easily integrated with other modalities at early fusion stages, which provides a great design space to further boost the performance. On four challenging datasets, PoseC3D consistently obtains superior performance, when used alone on skeletons and in combination with the RGB modality.

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