LGAISPOct 15, 2021

Continuous Authentication Using Mouse Movements, Machine Learning, and Minecraft

arXiv:2110.11080v113 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the need for more representative mouse dynamics data for continuous authentication, though it is incremental as it builds on existing methods with a new dataset.

The paper tackled the lack of realistic mouse dynamics datasets by collecting data from 10 users playing Minecraft, and achieved up to 92% average accuracy in authentication using Random Forest classifiers, outperforming prior works.

Mouse dynamics has grown in popularity as a novel irreproducible behavioral biometric. Datasets which contain general unrestricted mouse movements from users are sparse in the current literature. The Balabit mouse dynamics dataset produced in 2016 was made for a data science competition and despite some of its shortcomings, is considered to be the first publicly available mouse dynamics dataset. Collecting mouse movements in a dull administrative manner as Balabit does may unintentionally homogenize data and is also not representative of realworld application scenarios. This paper presents a novel mouse dynamics dataset that has been collected while 10 users play the video game Minecraft on a desktop computer. Binary Random Forest (RF) classifiers are created for each user to detect differences between a specific users movements and an imposters movements. Two evaluation scenarios are proposed to evaluate the performance of these classifiers; one scenario outperformed previous works in all evaluation metrics, reaching average accuracy rates of 92%, while the other scenario successfully reported reduced instances of false authentications of imposters.

Foundations

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