Is Projection Mapping Natural? Towards Physical World Augmentation Consistent with Light Field Context
This addresses the issue of unnatural visual integration in augmented reality for users, but it appears incremental as it builds on existing projection mapping efforts.
The paper tackled the problem of projection mapping appearing unnatural by proposing to align projections with the light field context of real-world scenes, aiming to improve consistency between virtual and physical elements.
Projection mapping seamlessly merges real and virtual worlds. Although much effort was made to improve its image qualities so far, projection mapping is still unnatural. We introduce the first steps towards natural projection mapping by making the projection results consistent with the light field context of our daily scene.