CVGRJan 11, 2022

HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video

arXiv:2201.04127v2636 citations
AI Analysis

This addresses the challenge of creating immersive 3D content from casual videos for applications in VR/AR and entertainment, representing a strong domain-specific advancement.

The paper tackles the problem of free-viewpoint rendering of moving people from monocular video, enabling photorealistic synthesis from arbitrary new viewpoints with significant performance improvements over prior work.

We introduce a free-viewpoint rendering method -- HumanNeRF -- that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our method enables pausing the video at any frame and rendering the subject from arbitrary new camera viewpoints or even a full 360-degree camera path for that particular frame and body pose. This task is particularly challenging, as it requires synthesizing photorealistic details of the body, as seen from various camera angles that may not exist in the input video, as well as synthesizing fine details such as cloth folds and facial appearance. Our method optimizes for a volumetric representation of the person in a canonical T-pose, in concert with a motion field that maps the estimated canonical representation to every frame of the video via backward warps. The motion field is decomposed into skeletal rigid and non-rigid motions, produced by deep networks. We show significant performance improvements over prior work, and compelling examples of free-viewpoint renderings from monocular video of moving humans in challenging uncontrolled capture scenarios.

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