CVGRJan 12, 2022

Virtual Elastic Objects

arXiv:2201.04623v143 citations
Originality Incremental advance
AI Analysis

This enables realistic virtual object simulation for applications like VR or robotics, though it is incremental by building on existing neural radiance field techniques.

The authors tackled the problem of creating virtual objects that both look and behave like real-world counterparts under novel interactions, by developing a method that captures, reconstructs, and simulates objects with material parameters, achieving results on a dataset of 12 objects under various force fields.

We present Virtual Elastic Objects (VEOs): virtual objects that not only look like their real-world counterparts but also behave like them, even when subject to novel interactions. Achieving this presents multiple challenges: not only do objects have to be captured including the physical forces acting on them, then faithfully reconstructed and rendered, but also plausible material parameters found and simulated. To create VEOs, we built a multi-view capture system that captures objects under the influence of a compressed air stream. Building on recent advances in model-free, dynamic Neural Radiance Fields, we reconstruct the objects and corresponding deformation fields. We propose to use a differentiable, particle-based simulator to use these deformation fields to find representative material parameters, which enable us to run new simulations. To render simulated objects, we devise a method for integrating the simulation results with Neural Radiance Fields. The resulting method is applicable to a wide range of scenarios: it can handle objects composed of inhomogeneous material, with very different shapes, and it can simulate interactions with other virtual objects. We present our results using a newly collected dataset of 12 objects under a variety of force fields, which will be shared with the community.

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