CVGRJan 27, 2022

Interactive 3D Character Modeling from 2D Orthogonal Drawings with Annotations

arXiv:2201.11284v1
Originality Incremental advance
AI Analysis

This addresses the challenge of 3D character modeling for artists and designers, offering an incremental improvement over existing methods.

The paper tackles the problem of creating 3D character models from 2D orthographic drawings by introducing an interactive annotation-based system, resulting in efficient and high-quality models validated against state-of-the-art methods.

We propose an interactive 3D character modeling approach from orthographic drawings (e.g., front and side views) based on 2D-space annotations. First, the system builds partial correspondences between the input drawings and generates a base mesh with sweeping splines according to edge information in 2D images. Next, users annotates the desired parts on the input drawings (e.g., the eyes and mouth) by using two type of strokes, called addition and erosion, and the system re-optimizes the shape of the base mesh. By repeating the 2D-space operations (i.e., revising and modifying the annotations), users can design a desired character model. To validate the efficiency and quality of our system, we verified the generated results with state-of-the-art methods.

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