Cyrus 2D Simulation Team Description Paper 2016
This is an incremental description of a team's methods for a specific simulation domain, with no broader impact.
The paper describes the algorithms and implementations used by the Cyrus team for a 2D simulation, focusing on actions like shoot, block, mark, and defensive decision-making, based on the agent 3.11 base code.
This description includes some explanation about algorithms and also algorithms that are being implemented by Cyrus team members. The objectives of this description are to express a brief explanation about shoot, block, mark and defensive decision will be given. It also explained about the parts that has been implemented. The base code that Cyrus used is agent 3.11.