CVGRLGFeb 12, 2022

Text and Image Guided 3D Avatar Generation and Manipulation

arXiv:2202.06079v156 citations
Originality Incremental advance
AI Analysis

This addresses the problem of precise 3D avatar control for applications like gaming or virtual reality, though it builds incrementally on existing CLIP and 3D GAN components.

The paper tackles the challenge of controlling 3D generative models by proposing a method to manipulate both shape and texture of face avatars using text or image prompts, achieving results in only 5 minutes per manipulation.

The manipulation of latent space has recently become an interesting topic in the field of generative models. Recent research shows that latent directions can be used to manipulate images towards certain attributes. However, controlling the generation process of 3D generative models remains a challenge. In this work, we propose a novel 3D manipulation method that can manipulate both the shape and texture of the model using text or image-based prompts such as 'a young face' or 'a surprised face'. We leverage the power of Contrastive Language-Image Pre-training (CLIP) model and a pre-trained 3D GAN model designed to generate face avatars, and create a fully differentiable rendering pipeline to manipulate meshes. More specifically, our method takes an input latent code and modifies it such that the target attribute specified by a text or image prompt is present or enhanced, while leaving other attributes largely unaffected. Our method requires only 5 minutes per manipulation, and we demonstrate the effectiveness of our approach with extensive results and comparisons.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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