CVGRMar 22, 2022

φ-SfT: Shape-from-Template with a Physics-Based Deformation Model

arXiv:2203.11938v131 citationsh-index: 110
Originality Incremental advance
AI Analysis

This addresses the challenge of under-constrained monocular shape reconstruction for applications in computer vision, though it is an incremental improvement over prior geometric models.

The paper tackles the problem of estimating 3D surface deformations from a single monocular camera by introducing a physics-based deformation model, which reduces 3D reconstruction error compared to existing methods.

Shape-from-Template (SfT) methods estimate 3D surface deformations from a single monocular RGB camera while assuming a 3D state known in advance (a template). This is an important yet challenging problem due to the under-constrained nature of the monocular setting. Existing SfT techniques predominantly use geometric and simplified deformation models, which often limits their reconstruction abilities. In contrast to previous works, this paper proposes a new SfT approach explaining 2D observations through physical simulations accounting for forces and material properties. Our differentiable physics simulator regularises the surface evolution and optimises the material elastic properties such as bending coefficients, stretching stiffness and density. We use a differentiable renderer to minimise the dense reprojection error between the estimated 3D states and the input images and recover the deformation parameters using an adaptive gradient-based optimisation. For the evaluation, we record with an RGB-D camera challenging real surfaces exposed to physical forces with various material properties and textures. Our approach significantly reduces the 3D reconstruction error compared to multiple competing methods. For the source code and data, see https://4dqv.mpi-inf.mpg.de/phi-SfT/.

Code Implementations1 repo
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