GRAICVLGMar 30, 2022

Online Motion Style Transfer for Interactive Character Control

arXiv:2203.16393v1
Originality Incremental advance
AI Analysis

This addresses the need for efficient motion generation in gaming, though it appears incremental as it builds on existing motion style transfer research.

The paper tackles real-time motion style transfer for interactive character control in gaming, proposing an end-to-end neural network that eliminates handcrafted phase features and achieves satisfying results in accuracy, flexibility, and variety.

Motion style transfer is highly desired for motion generation systems for gaming. Compared to its offline counterpart, the research on online motion style transfer under interactive control is limited. In this work, we propose an end-to-end neural network that can generate motions with different styles and transfer motion styles in real-time under user control. Our approach eliminates the use of handcrafted phase features, and could be easily trained and directly deployed in game systems. In the experiment part, we evaluate our approach from three aspects that are essential for industrial game design: accuracy, flexibility, and variety, and our model performs a satisfying result.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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