GRCVLGMay 3, 2022

Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks

arXiv:2205.01355v368 citationsh-index: 102Has Code
Originality Incremental advance
AI Analysis

This work addresses the challenge of real-time garment simulation for applications like virtual reality and animation, representing an incremental advance with specific performance gains.

The paper tackles the problem of predicting deformations of loose-fitting garments at interactive rates by using bone-driven motion networks, achieving a 20% improvement in RMSE and 10% in Hausdorff distance and STED over state-of-the-art methods.

We present a learning algorithm that uses bone-driven motion networks to predict the deformation of loose-fitting garment meshes at interactive rates. Given a garment, we generate a simulation database and extract virtual bones from simulated mesh sequences using skin decomposition. At runtime, we separately compute low- and high-frequency deformations in a sequential manner. The low-frequency deformations are predicted by transferring body motions to virtual bones' motions, and the high-frequency deformations are estimated leveraging the global information of virtual bones' motions and local information extracted from low-frequency meshes. In addition, our method can estimate garment deformations caused by variations of the simulation parameters (e.g., fabric's bending stiffness) using an RBF kernel ensembling trained networks for different sets of simulation parameters. Through extensive comparisons, we show that our method outperforms state-of-the-art methods in terms of prediction accuracy of mesh deformations by about 20% in RMSE and 10% in Hausdorff distance and STED. The code and data are available at https://github.com/non-void/VirtualBones.

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