LGAIMLJun 10, 2022

Offline Stochastic Shortest Path: Learning, Evaluation and Towards Optimality

Princeton
arXiv:2206.04921v16 citationsh-index: 36
Originality Incremental advance
AI Analysis

This work addresses the understudied offline setting for goal-oriented reinforcement learning, providing theoretical insights and algorithms for applications where online interaction is prohibited.

The paper tackles the offline stochastic shortest path problem, where only historical data is available without online interaction, by designing value iteration-based algorithms for policy evaluation and learning, achieving near-minimax optimal worst-case bounds.

Goal-oriented Reinforcement Learning, where the agent needs to reach the goal state while simultaneously minimizing the cost, has received significant attention in real-world applications. Its theoretical formulation, stochastic shortest path (SSP), has been intensively researched in the online setting. Nevertheless, it remains understudied when such an online interaction is prohibited and only historical data is provided. In this paper, we consider the offline stochastic shortest path problem when the state space and the action space are finite. We design the simple value iteration-based algorithms for tackling both offline policy evaluation (OPE) and offline policy learning tasks. Notably, our analysis of these simple algorithms yields strong instance-dependent bounds which can imply worst-case bounds that are near-minimax optimal. We hope our study could help illuminate the fundamental statistical limits of the offline SSP problem and motivate further studies beyond the scope of current consideration.

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