AIJul 4, 2022

Solving Learn-to-Race Autonomous Racing Challenge by Planning in Latent Space

arXiv:2207.01275v26 citationsh-index: 59
Originality Synthesis-oriented
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This work addresses autonomous racing for virtual competition, presenting an incremental solution that won a specific track in the challenge.

The paper tackled the Learn-to-Race Autonomous Racing Challenge by developing an agent that uses road segmentation and latent space planning to navigate unknown F1-style tracks with minimal off-road violations, achieving average speeds of 105 km/h on known tracks and 73 km/h on unknown tracks without violations.

Learn-to-Race Autonomous Racing Virtual Challenge hosted on www<dot>aicrowd<dot>com platform consisted of two tracks: Single and Multi Camera. Our UniTeam team was among the final winners in the Single Camera track. The agent is required to pass the previously unknown F1-style track in the minimum time with the least amount of off-road driving violations. In our approach, we used the U-Net architecture for road segmentation, variational autocoder for encoding a road binary mask, and a nearest-neighbor search strategy that selects the best action for a given state. Our agent achieved an average speed of 105 km/h on stage 1 (known track) and 73 km/h on stage 2 (unknown track) without any off-road driving violations. Here we present our solution and results.

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