AIHCJul 27, 2022

Emergent social NPC interactions in the Social NPCs Skyrim mod and beyond

arXiv:2207.13398v23 citationsh-index: 21
Originality Synthesis-oriented
AI Analysis

This addresses the burden of creating rich dialogue and responsive behaviors for NPCs in gaming, though it appears incremental as it applies existing agent-based modeling research to a specific domain.

The paper tackles the problem of authoring believable Non-Player Characters (NPCs) in open-world games by implementing a social agent architecture, resulting in the release of the Social NPCs mod for The Elder Scrolls V: Skyrim.

This work presents an implementation of a social architecture model for authoring Non-Player Character (NPC) in open world games inspired in academic research on agentbased modeling. Believable NPC authoring is burdensome in terms of rich dialogue and responsive behaviors. We briefly present the characteristics and advantages of using a social agent architecture for this task and describe an implementation of a social agent architecture CiF-CK released as a mod Social NPCs for The Elder Scrolls V: Skyrim

Foundations

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