CVGRLGAug 12, 2022

PRIF: Primary Ray-based Implicit Function

arXiv:2208.06143v127 citationsh-index: 38
Originality Highly original
AI Analysis

This work addresses a bottleneck in 3D shape representation and rendering for computer vision and graphics, offering a more efficient alternative to SDF-based methods.

The paper tackles the problem of inefficient shape extraction and rendering in implicit shape representations by introducing PRIF, a ray-based implicit function that directly predicts surface hit points from input rays, eliminating the need for expensive sphere-tracing and enabling applications like shape generation and neural rendering.

We introduce a new implicit shape representation called Primary Ray-based Implicit Function (PRIF). In contrast to most existing approaches based on the signed distance function (SDF) which handles spatial locations, our representation operates on oriented rays. Specifically, PRIF is formulated to directly produce the surface hit point of a given input ray, without the expensive sphere-tracing operations, hence enabling efficient shape extraction and differentiable rendering. We demonstrate that neural networks trained to encode PRIF achieve successes in various tasks including single shape representation, category-wise shape generation, shape completion from sparse or noisy observations, inverse rendering for camera pose estimation, and neural rendering with color.

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