Training and Tuning Generative Neural Radiance Fields for Attribute-Conditional 3D-Aware Face Generation
This work addresses the need for better attribute control in 3D face generation for applications like digital avatars or entertainment, though it builds incrementally on existing pre-trained models.
The paper tackles the problem of limited semantic control in 3D-aware face generation models by proposing a conditional GNeRF approach that integrates attribute labels, enabling high-quality facial attribute editing with enhanced view consistency while preserving non-target regions.
Generative Neural Radiance Fields (GNeRF)-based 3D-aware GANs have showcased remarkable prowess in crafting high-fidelity images while upholding robust 3D consistency, particularly face generation. However, specific existing models prioritize view consistency over disentanglement, leading to constrained semantic or attribute control during the generation process. While many methods have explored incorporating semantic masks or leveraging 3D Morphable Models (3DMM) priors to imbue models with semantic control, these methods often demand training from scratch, entailing significant computational overhead. In this paper, we propose a novel approach: a conditional GNeRF model that integrates specific attribute labels as input, thus amplifying the controllability and disentanglement capabilities of 3D-aware generative models. Our approach builds upon a pre-trained 3D-aware face model, and we introduce a Training as Init and Optimizing for Tuning (TRIOT) method to train a conditional normalized flow module to enable the facial attribute editing, then optimize the latent vector to improve attribute-editing precision further. Our extensive experiments substantiate the efficacy of our model, showcasing its ability to generate high-quality edits with enhanced view consistency while safeguarding non-target regions. The code for our model is publicly available at https://github.com/zhangqianhui/TT-GNeRF.