ASCLLGSDOct 31, 2022

Fast and parallel decoding for transducer

NVIDIA
arXiv:2211.00484v120 citationsh-index: 62Has Code
Originality Incremental advance
AI Analysis

This work addresses efficiency issues in speech recognition for real-time applications, though it is incremental as it builds on existing transducer methods.

The paper tackles the slow and non-parallel decoding problem in transducer-based speech recognition by introducing a constrained transducer loss and improved search algorithms, achieving a slight word error rate improvement and significant decoding speedup.

The transducer architecture is becoming increasingly popular in the field of speech recognition, because it is naturally streaming as well as high in accuracy. One of the drawbacks of transducer is that it is difficult to decode in a fast and parallel way due to an unconstrained number of symbols that can be emitted per time step. In this work, we introduce a constrained version of transducer loss to learn strictly monotonic alignments between the sequences; we also improve the standard greedy search and beam search algorithms by limiting the number of symbols that can be emitted per time step in transducer decoding, making it more efficient to decode in parallel with batches. Furthermore, we propose an finite state automaton-based (FSA) parallel beam search algorithm that can run with graphs on GPU efficiently. The experiment results show that we achieve slight word error rate (WER) improvement as well as significant speedup in decoding. Our work is open-sourced and publicly available\footnote{https://github.com/k2-fsa/icefall}.

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