CVGRNov 23, 2022

Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video

arXiv:2211.12782v254 citationsh-index: 81
Originality Incremental advance
AI Analysis

This addresses the challenge of creating high-fidelity, editable hand avatars for applications like VR/AR and animation, though it is incremental as it builds on existing hand models like MANO.

The authors tackled the problem of generating realistic hand animations and renderings from monocular video by developing HandAvatar, a representation that achieves superior appearance fidelity and enables free-pose animation and appearance editing.

We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh topology to fit personalized hand shapes. Sequentially, we decompose hand geometry into per-bone rigid parts, and then re-compose paired geometry encodings to derive an across-part consistent occupancy field. As for texture modeling, we propose a self-occlusion-aware shading field (SelF). In SelF, drivable anchors are paved on the MANO-HD surface to record albedo information under a wide variety of hand poses. Moreover, directed soft occupancy is designed to describe the ray-to-surface relation, which is leveraged to generate an illumination field for the disentanglement of pose-independent albedo and pose-dependent illumination. Trained from monocular video data, our HandAvatar can perform free-pose hand animation and rendering while at the same time achieving superior appearance fidelity. We also demonstrate that HandAvatar provides a route for hand appearance editing. Project website: https://seanchenxy.github.io/HandAvatarWeb.

Foundations

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