Analyzing Infrastructure LiDAR Placement with Realistic LiDAR Simulation Library
This addresses a practical issue for autonomous vehicle systems by optimizing sensor placement, though it is incremental as it builds on existing simulation and detection methods.
The paper tackles the problem of finding optimal placement for infrastructure LiDAR sensors in V2X cooperative perception by proposing a pipeline that uses a realistic LiDAR simulation library to evaluate placements, resulting in a 15% improvement in average precision compared to conventional schemes.
Recently, Vehicle-to-Everything(V2X) cooperative perception has attracted increasing attention. Infrastructure sensors play a critical role in this research field; however, how to find the optimal placement of infrastructure sensors is rarely studied. In this paper, we investigate the problem of infrastructure sensor placement and propose a pipeline that can efficiently and effectively find optimal installation positions for infrastructure sensors in a realistic simulated environment. To better simulate and evaluate LiDAR placement, we establish a Realistic LiDAR Simulation library that can simulate the unique characteristics of different popular LiDARs and produce high-fidelity LiDAR point clouds in the CARLA simulator. Through simulating point cloud data in different LiDAR placements, we can evaluate the perception accuracy of these placements using multiple detection models. Then, we analyze the correlation between the point cloud distribution and perception accuracy by calculating the density and uniformity of regions of interest. Experiments show that when using the same number and type of LiDAR, the placement scheme optimized by our proposed method improves the average precision by 15%, compared with the conventional placement scheme in the standard lane scene. We also analyze the correlation between perception performance in the region of interest and LiDAR point cloud distribution and validate that density and uniformity can be indicators of performance. Both the RLS Library and related code will be released at https://github.com/PJLab-ADG/PCSim.