CVGRLGNov 25, 2022

PaCMO: Partner Dependent Human Motion Generation in Dyadic Human Activity using Neural Operators

arXiv:2211.16210v110 citationsh-index: 42
Originality Incremental advance
AI Analysis

This addresses a challenging, under-explored problem in human motion generation for dyadic interactions, with potential applications in animation and robotics.

The paper tackles the problem of generating 3D human motions for one actor based on the motion of another in dyadic activities, achieving realistic results as evidenced by the F^2ID score and user study.

We address the problem of generating 3D human motions in dyadic activities. In contrast to the concurrent works, which mainly focus on generating the motion of a single actor from the textual description, we generate the motion of one of the actors from the motion of the other participating actor in the action. This is a particularly challenging, under-explored problem, that requires learning intricate relationships between the motion of two actors participating in an action and also identifying the action from the motion of one actor. To address these, we propose partner conditioned motion operator (PaCMO), a neural operator-based generative model which learns the distribution of human motion conditioned by the partner's motion in function spaces through adversarial training. Our model can handle long unlabeled action sequences at arbitrary time resolution. We also introduce the "Functional Frechet Inception Distance" ($F^2ID$) metric for capturing similarity between real and generated data for function spaces. We test PaCMO on NTU RGB+D and DuetDance datasets and our model produces realistic results evidenced by the $F^2ID$ score and the conducted user study.

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