CVMMDec 9, 2022

Memories are One-to-Many Mapping Alleviators in Talking Face Generation

Microsoft
arXiv:2212.05005v429 citationsh-index: 32
Originality Incremental advance
AI Analysis

This work addresses ambiguity in generating realistic talking faces from audio, which is important for applications in virtual avatars and video synthesis, but it is incremental as it builds on existing two-stage frameworks.

The paper tackles the one-to-many mapping problem in talking face generation, where one audio input can correspond to multiple visual outputs, by proposing MemFace with implicit and explicit memories to complement missing information like emotions and wrinkles, resulting in state-of-the-art performance across multiple scenarios.

Talking face generation aims at generating photo-realistic video portraits of a target person driven by input audio. Due to its nature of one-to-many mapping from the input audio to the output video (e.g., one speech content may have multiple feasible visual appearances), learning a deterministic mapping like previous works brings ambiguity during training, and thus causes inferior visual results. Although this one-to-many mapping could be alleviated in part by a two-stage framework (i.e., an audio-to-expression model followed by a neural-rendering model), it is still insufficient since the prediction is produced without enough information (e.g., emotions, wrinkles, etc.). In this paper, we propose MemFace to complement the missing information with an implicit memory and an explicit memory that follow the sense of the two stages respectively. More specifically, the implicit memory is employed in the audio-to-expression model to capture high-level semantics in the audio-expression shared space, while the explicit memory is employed in the neural-rendering model to help synthesize pixel-level details. Our experimental results show that our proposed MemFace surpasses all the state-of-the-art results across multiple scenarios consistently and significantly.

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