GRCVJan 15, 2023

Learning Audio-Driven Viseme Dynamics for 3D Face Animation

arXiv:2301.06059v117 citationsh-index: 27
Originality Incremental advance
AI Analysis

This provides an artist-friendly solution for efficient speech animation production in domains like film or gaming, though it appears incremental as it builds on existing parametric and deep learning methods.

The paper tackles the problem of generating realistic lip-synchronized 3D facial animations from audio by learning viseme dynamics from speech videos, producing animator-friendly viseme curves that support multilingual inputs and achieve state-of-the-art performance even with distorted audio.

We present a novel audio-driven facial animation approach that can generate realistic lip-synchronized 3D facial animations from the input audio. Our approach learns viseme dynamics from speech videos, produces animator-friendly viseme curves, and supports multilingual speech inputs. The core of our approach is a novel parametric viseme fitting algorithm that utilizes phoneme priors to extract viseme parameters from speech videos. With the guidance of phonemes, the extracted viseme curves can better correlate with phonemes, thus more controllable and friendly to animators. To support multilingual speech inputs and generalizability to unseen voices, we take advantage of deep audio feature models pretrained on multiple languages to learn the mapping from audio to viseme curves. Our audio-to-curves mapping achieves state-of-the-art performance even when the input audio suffers from distortions of volume, pitch, speed, or noise. Lastly, a viseme scanning approach for acquiring high-fidelity viseme assets is presented for efficient speech animation production. We show that the predicted viseme curves can be applied to different viseme-rigged characters to yield various personalized animations with realistic and natural facial motions. Our approach is artist-friendly and can be easily integrated into typical animation production workflows including blendshape or bone based animation.

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