CVGRMar 22, 2023

MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimation

arXiv:2303.12368v219 citationsh-index: 25
Originality Incremental advance
AI Analysis

This work addresses scene-level inverse rendering for computer vision and graphics applications, but it is incremental as it builds on existing datasets and methods.

The authors tackled scene-level inverse rendering by using multi-view images to decompose scenes into geometry, SVBRDF, and 3D spatially-varying lighting, achieving better performance than single-view methods and robust results on unseen real-world scenes.

We propose a scene-level inverse rendering framework that uses multi-view images to decompose the scene into geometry, a SVBRDF, and 3D spatially-varying lighting. Because multi-view images provide a variety of information about the scene, multi-view images in object-level inverse rendering have been taken for granted. However, owing to the absence of multi-view HDR synthetic dataset, scene-level inverse rendering has mainly been studied using single-view image. We were able to successfully perform scene-level inverse rendering using multi-view images by expanding OpenRooms dataset and designing efficient pipelines to handle multi-view images, and splitting spatially-varying lighting. Our experiments show that the proposed method not only achieves better performance than single-view-based methods, but also achieves robust performance on unseen real-world scene. Also, our sophisticated 3D spatially-varying lighting volume allows for photorealistic object insertion in any 3D location.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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