CVGRApr 3, 2023

MetaHead: An Engine to Create Realistic Digital Head

arXiv:2304.00838v16 citationsh-index: 12
Originality Highly original
AI Analysis

This addresses the time-consuming and biased data collection for face analysis tasks, offering a practical solution for generating high-quality training data.

The paper tackles the problem of generating realistic and controllable digital heads for face analysis by proposing MetaHead, a unified engine that achieves state-of-the-art visual quality and reconstruction accuracy, with generated labeled data significantly outperforming graphics-based methods in training effectiveness.

Collecting and labeling training data is one important step for learning-based methods because the process is time-consuming and biased. For face analysis tasks, although some generative models can be used to generate face data, they can only achieve a subset of generation diversity, reconstruction accuracy, 3D consistency, high-fidelity visual quality, and easy editability. One recent related work is the graphics-based generative method, but it can only render low realism head with high computation cost. In this paper, we propose MetaHead, a unified and full-featured controllable digital head engine, which consists of a controllable head radiance field(MetaHead-F) to super-realistically generate or reconstruct view-consistent 3D controllable digital heads and a generic top-down image generation framework LabelHead to generate digital heads consistent with the given customizable feature labels. Experiments validate that our controllable digital head engine achieves the state-of-the-art generation visual quality and reconstruction accuracy. Moreover, the generated labeled data can assist real training data and significantly surpass the labeled data generated by graphics-based methods in terms of training effect.

Foundations

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