CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition
This work addresses the challenge of creating realistic animatable avatars with detailed clothing for applications in computer graphics and virtual reality, representing an incremental improvement over prior point-based methods.
The paper tackles the problem of modeling clothing deformations for animatable avatars from static scans by decomposing explicit garment templates and adding pose-dependent wrinkles, achieving better results on unseen poses compared to existing methods.
Creating animatable avatars from static scans requires the modeling of clothing deformations in different poses. Existing learning-based methods typically add pose-dependent deformations upon a minimally-clothed mesh template or a learned implicit template, which have limitations in capturing details or hinder end-to-end learning. In this paper, we revisit point-based solutions and propose to decompose explicit garment-related templates and then add pose-dependent wrinkles to them. In this way, the clothing deformations are disentangled such that the pose-dependent wrinkles can be better learned and applied to unseen poses. Additionally, to tackle the seam artifact issues in recent state-of-the-art point-based methods, we propose to learn point features on a body surface, which establishes a continuous and compact feature space to capture the fine-grained and pose-dependent clothing geometry. To facilitate the research in this field, we also introduce a high-quality scan dataset of humans in real-world clothing. Our approach is validated on two existing datasets and our newly introduced dataset, showing better clothing deformation results in unseen poses. The project page with code and dataset can be found at https://zhanghongwen.cn/closet.