AILGApr 25, 2023

The Update-Equivalence Framework for Decision-Time Planning

arXiv:2304.13138v35 citationsh-index: 71
Originality Highly original
AI Analysis

This addresses a bottleneck in AI for games like poker and Hanabi by enabling efficient planning without relying on public information, though it is incremental as it builds on existing decision-time planning concepts.

The authors tackled the scalability issue of decision-time planning in imperfect-information games with large non-public information by introducing an update-equivalence framework, which led to a mirror descent algorithm that matched or exceeded public-information-based methods in Hanabi while using 100 times less search time.

The process of revising (or constructing) a policy at execution time -- known as decision-time planning -- has been key to achieving superhuman performance in perfect-information games like chess and Go. A recent line of work has extended decision-time planning to imperfect-information games, leading to superhuman performance in poker. However, these methods involve solving subgames whose sizes grow quickly in the amount of non-public information, making them unhelpful when the amount of non-public information is large. Motivated by this issue, we introduce an alternative framework for decision-time planning that is not based on solving subgames, but rather on update equivalence. In this update-equivalence framework, decision-time planning algorithms replicate the updates of last-iterate algorithms, which need not rely on public information. This facilitates scalability to games with large amounts of non-public information. Using this framework, we derive a provably sound search algorithm for fully cooperative games based on mirror descent and a search algorithm for adversarial games based on magnetic mirror descent. We validate the performance of these algorithms in cooperative and adversarial domains, notably in Hanabi, the standard benchmark for search in fully cooperative imperfect-information games. Here, our mirror descent approach exceeds or matches the performance of public information-based search while using two orders of magnitude less search time. This is the first instance of a non-public-information-based algorithm outperforming public-information-based approaches in a domain they have historically dominated.

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