CVApr 27, 2023

ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFs

arXiv:2304.14401v134 citationsh-index: 83
Originality Incremental advance
AI Analysis

This work addresses the challenge of generating realistic human animations from limited data, which is important for applications like virtual reality and film production, though it builds incrementally on prior generalizable NeRF techniques.

The paper tackles the problem of few-shot animatable human rendering by proposing ActorsNeRF, a method that pre-trains on diverse human subjects and adapts with few-shot monocular video frames for new actors with unseen poses, achieving significant outperformance over state-of-the-art methods on multiple datasets.

While NeRF-based human representations have shown impressive novel view synthesis results, most methods still rely on a large number of images / views for training. In this work, we propose a novel animatable NeRF called ActorsNeRF. It is first pre-trained on diverse human subjects, and then adapted with few-shot monocular video frames for a new actor with unseen poses. Building on previous generalizable NeRFs with parameter sharing using a ConvNet encoder, ActorsNeRF further adopts two human priors to capture the large human appearance, shape, and pose variations. Specifically, in the encoded feature space, we will first align different human subjects in a category-level canonical space, and then align the same human from different frames in an instance-level canonical space for rendering. We quantitatively and qualitatively demonstrate that ActorsNeRF significantly outperforms the existing state-of-the-art on few-shot generalization to new people and poses on multiple datasets. Project Page: https://jitengmu.github.io/ActorsNeRF/

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