GRAIMay 15, 2023

Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild

arXiv:2305.08296v137 citations
Originality Incremental advance
AI Analysis

This addresses the need for efficient facial animation tools for artists and animators working with diverse 3D models, though it is incremental as it builds on existing deformation and data techniques.

The paper tackles the problem of automatically rigging and retargeting 3D facial meshes from uncontrolled sources, achieving realistic and controllable deformations without manual blendshapes or correspondence.

We propose an end-to-end deep-learning approach for automatic rigging and retargeting of 3D models of human faces in the wild. Our approach, called Neural Face Rigging (NFR), holds three key properties: (i) NFR's expression space maintains human-interpretable editing parameters for artistic controls; (ii) NFR is readily applicable to arbitrary facial meshes with different connectivity and expressions; (iii) NFR can encode and produce fine-grained details of complex expressions performed by arbitrary subjects. To the best of our knowledge, NFR is the first approach to provide realistic and controllable deformations of in-the-wild facial meshes, without the manual creation of blendshapes or correspondence. We design a deformation autoencoder and train it through a multi-dataset training scheme, which benefits from the unique advantages of two data sources: a linear 3DMM with interpretable control parameters as in FACS, and 4D captures of real faces with fine-grained details. Through various experiments, we show NFR's ability to automatically produce realistic and accurate facial deformations across a wide range of existing datasets as well as noisy facial scans in-the-wild, while providing artist-controlled, editable parameters.

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