CVAIGRMay 24, 2023

Sin3DM: Learning a Diffusion Model from a Single 3D Textured Shape

arXiv:2305.15399v234 citations
Originality Incremental advance
AI Analysis

This addresses the challenge for graphics artists and machine learning researchers in synthesizing diverse 3D models from limited data, though it is incremental as it builds on existing diffusion and compression techniques.

The authors tackled the problem of generating novel 3D models from a single input shape by developing Sin3DM, a diffusion model that learns internal patch distributions to produce high-quality variations with fine geometry and texture details, outperforming prior methods in generation quality.

Synthesizing novel 3D models that resemble the input example has long been pursued by graphics artists and machine learning researchers. In this paper, we present Sin3DM, a diffusion model that learns the internal patch distribution from a single 3D textured shape and generates high-quality variations with fine geometry and texture details. Training a diffusion model directly in 3D would induce large memory and computational cost. Therefore, we first compress the input into a lower-dimensional latent space and then train a diffusion model on it. Specifically, we encode the input 3D textured shape into triplane feature maps that represent the signed distance and texture fields of the input. The denoising network of our diffusion model has a limited receptive field to avoid overfitting, and uses triplane-aware 2D convolution blocks to improve the result quality. Aside from randomly generating new samples, our model also facilitates applications such as retargeting, outpainting and local editing. Through extensive qualitative and quantitative evaluation, we show that our method outperforms prior methods in generation quality of 3D shapes.

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