GRLGROJun 9, 2023

QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors

ETH Zurich
arXiv:2306.05666v152 citationsh-index: 23
Originality Incremental advance
AI Analysis

This addresses the challenge of environment-aware motion tracking for AR/VR users, representing an incremental improvement by incorporating physics simulation and environment observations into existing methods.

The paper tackled the problem of generating realistic full-body poses from sparse wearable sensors in AR/VR applications, particularly in environments with complex interactions like sitting or leaning, and achieved high-quality results without artifacts such as penetration or contact sliding.

Replicating a user's pose from only wearable sensors is important for many AR/VR applications. Most existing methods for motion tracking avoid environment interaction apart from foot-floor contact due to their complex dynamics and hard constraints. However, in daily life people regularly interact with their environment, e.g. by sitting on a couch or leaning on a desk. Using Reinforcement Learning, we show that headset and controller pose, if combined with physics simulation and environment observations can generate realistic full-body poses even in highly constrained environments. The physics simulation automatically enforces the various constraints necessary for realistic poses, instead of manually specifying them as in many kinematic approaches. These hard constraints allow us to achieve high-quality interaction motions without typical artifacts such as penetration or contact sliding. We discuss three features, the environment representation, the contact reward and scene randomization, crucial to the performance of the method. We demonstrate the generality of the approach through various examples, such as sitting on chairs, a couch and boxes, stepping over boxes, rocking a chair and turning an office chair. We believe these are some of the highest-quality results achieved for motion tracking from sparse sensor with scene interaction.

Foundations

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