GRCVJul 12, 2023

Neural Free-Viewpoint Relighting for Glossy Indirect Illumination

arXiv:2307.06335v115 citationsh-index: 78
Originality Incremental advance
AI Analysis

This addresses the problem of limited practical impact of all-frequency PRT techniques for real-time graphics rendering, offering an incremental improvement over existing methods.

The paper tackles the challenge of real-time rendering of high-frequency indirect illumination, including glossy reflections and caustics, by proposing a hybrid neural-wavelet Precomputed Radiance Transfer (PRT) solution, achieving real-time performance at 512 x 512 resolution and 24 FPS.

Precomputed Radiance Transfer (PRT) remains an attractive solution for real-time rendering of complex light transport effects such as glossy global illumination. After precomputation, we can relight the scene with new environment maps while changing viewpoint in real-time. However, practical PRT methods are usually limited to low-frequency spherical harmonic lighting. All-frequency techniques using wavelets are promising but have so far had little practical impact. The curse of dimensionality and much higher data requirements have typically limited them to relighting with fixed view or only direct lighting with triple product integrals. In this paper, we demonstrate a hybrid neural-wavelet PRT solution to high-frequency indirect illumination, including glossy reflection, for relighting with changing view. Specifically, we seek to represent the light transport function in the Haar wavelet basis. For global illumination, we learn the wavelet transport using a small multi-layer perceptron (MLP) applied to a feature field as a function of spatial location and wavelet index, with reflected direction and material parameters being other MLP inputs. We optimize/learn the feature field (compactly represented by a tensor decomposition) and MLP parameters from multiple images of the scene under different lighting and viewing conditions. We demonstrate real-time (512 x 512 at 24 FPS, 800 x 600 at 13 FPS) precomputed rendering of challenging scenes involving view-dependent reflections and even caustics.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes