CVSep 22, 2023

Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction

arXiv:2309.13101v2858 citationsh-index: 9
Originality Highly original
AI Analysis

This addresses the challenge of capturing intricate details and enabling real-time rendering in dynamic scenes for applications like novel-view synthesis and time interpolation.

The paper tackles the problem of high-fidelity monocular dynamic scene reconstruction by proposing a deformable 3D Gaussians Splatting method, which achieves higher rendering quality and real-time speed compared to existing methods.

Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction and rendering. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit representations, which frequently struggle to capture the intricate details of objects in the scene. Furthermore, implicit methods have difficulty achieving real-time rendering in general dynamic scenes, limiting their use in a variety of tasks. To address the issues, we propose a deformable 3D Gaussians Splatting method that reconstructs scenes using 3D Gaussians and learns them in canonical space with a deformation field to model monocular dynamic scenes. We also introduce an annealing smoothing training mechanism with no extra overhead, which can mitigate the impact of inaccurate poses on the smoothness of time interpolation tasks in real-world datasets. Through a differential Gaussian rasterizer, the deformable 3D Gaussians not only achieve higher rendering quality but also real-time rendering speed. Experiments show that our method outperforms existing methods significantly in terms of both rendering quality and speed, making it well-suited for tasks such as novel-view synthesis, time interpolation, and real-time rendering.

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