CVAISep 24, 2023

Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstruction

arXiv:2309.13524v361 citationsh-index: 39Has Code
Originality Incremental advance
AI Analysis

This addresses the challenge of creating detailed 3D avatars from monocular images for applications like virtual reality or gaming, though it appears incremental as it builds on existing transformer and tri-plane methods.

The paper tackles the problem of reconstructing 3D clothed human avatars from single images, especially under complex poses and loose clothing, by proposing a transformer-based architecture that outperforms state-of-the-art methods in geometry and texture reconstruction on CAPE and THuman2.0 datasets.

Reconstructing 3D clothed human avatars from single images is a challenging task, especially when encountering complex poses and loose clothing. Current methods exhibit limitations in performance, largely attributable to their dependence on insufficient 2D image features and inconsistent query methods. Owing to this, we present the Global-correlated 3D-decoupling Transformer for clothed Avatar reconstruction (GTA), a novel transformer-based architecture that reconstructs clothed human avatars from monocular images. Our approach leverages transformer architectures by utilizing a Vision Transformer model as an encoder for capturing global-correlated image features. Subsequently, our innovative 3D-decoupling decoder employs cross-attention to decouple tri-plane features, using learnable embeddings as queries for cross-plane generation. To effectively enhance feature fusion with the tri-plane 3D feature and human body prior, we propose a hybrid prior fusion strategy combining spatial and prior-enhanced queries, leveraging the benefits of spatial localization and human body prior knowledge. Comprehensive experiments on CAPE and THuman2.0 datasets illustrate that our method outperforms state-of-the-art approaches in both geometry and texture reconstruction, exhibiting high robustness to challenging poses and loose clothing, and producing higher-resolution textures. Codes will be available at https://github.com/River-Zhang/GTA.

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