CVGROct 12, 2023

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

arXiv:2310.08528v31381 citationsh-index: 66
Originality Incremental advance
AI Analysis

This addresses the challenge of efficiently representing and rendering dynamic scenes for applications like virtual reality or gaming, though it appears incremental by building on 3D Gaussian Splatting and HexPlane.

The paper tackles the problem of real-time dynamic scene rendering by proposing 4D Gaussian Splatting, which achieves 82 FPS at 800x800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state-of-the-art methods.

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also enjoying high training and storage efficiency, we propose 4D Gaussian Splatting (4D-GS) as a holistic representation for dynamic scenes rather than applying 3D-GS for each individual frame. In 4D-GS, a novel explicit representation containing both 3D Gaussians and 4D neural voxels is proposed. A decomposed neural voxel encoding algorithm inspired by HexPlane is proposed to efficiently build Gaussian features from 4D neural voxels and then a lightweight MLP is applied to predict Gaussian deformations at novel timestamps. Our 4D-GS method achieves real-time rendering under high resolutions, 82 FPS at an 800$\times$800 resolution on an RTX 3090 GPU while maintaining comparable or better quality than previous state-of-the-art methods. More demos and code are available at https://guanjunwu.github.io/4dgs/.

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