CVGROct 16, 2023

MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations

arXiv:2310.10198v382 citationsh-index: 6
Originality Incremental advance
AI Analysis

This work addresses motion control for robotics and animation, offering a versatile tool with incremental improvements in representation learning.

The authors tackled the problem of physics-based motion control by developing MoConVQ, a unified framework that learns motion embeddings from a large dataset, enabling applications like universal tracking control, interactive character control, motion generation from language, and integration with large language models.

In this work, we present MoConVQ, a novel unified framework for physics-based motion control leveraging scalable discrete representations. Building upon vector quantized variational autoencoders (VQ-VAE) and model-based reinforcement learning, our approach effectively learns motion embeddings from a large, unstructured dataset spanning tens of hours of motion examples. The resultant motion representation not only captures diverse motion skills but also offers a robust and intuitive interface for various applications. We demonstrate the versatility of MoConVQ through several applications: universal tracking control from various motion sources, interactive character control with latent motion representations using supervised learning, physics-based motion generation from natural language descriptions using the GPT framework, and, most interestingly, seamless integration with large language models (LLMs) with in-context learning to tackle complex and abstract tasks.

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