CVGROct 23, 2023

MAS: Multi-view Ancestral Sampling for 3D motion generation using 2D diffusion

arXiv:2310.14729v340 citationsh-index: 117
Originality Incremental advance
AI Analysis

It addresses the problem of generating 3D motion for domains where 3D data is hard to collect, offering a novel method but with incremental improvements over existing diffusion approaches.

The paper tackles 3D motion generation from scarce 3D data by using 2D diffusion models on in-the-wild videos, resulting in diverse and realistic 3D sequences for domains like basketball and gymnastics.

We introduce Multi-view Ancestral Sampling (MAS), a method for 3D motion generation, using 2D diffusion models that were trained on motions obtained from in-the-wild videos. As such, MAS opens opportunities to exciting and diverse fields of motion previously under-explored as 3D data is scarce and hard to collect. MAS works by simultaneously denoising multiple 2D motion sequences representing different views of the same 3D motion. It ensures consistency across all views at each diffusion step by combining the individual generations into a unified 3D sequence, and projecting it back to the original views. We demonstrate MAS on 2D pose data acquired from videos depicting professional basketball maneuvers, rhythmic gymnastic performances featuring a ball apparatus, and horse races. In each of these domains, 3D motion capture is arduous, and yet, MAS generates diverse and realistic 3D sequences. Unlike the Score Distillation approach, which optimizes each sample by repeatedly applying small fixes, our method uses a sampling process that was constructed for the diffusion framework. As we demonstrate, MAS avoids common issues such as out-of-domain sampling and mode-collapse. https://guytevet.github.io/mas-page/

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