Rock Climbing Route Generation and Grading as Computational Creativity
This work addresses the niche problem of automating rock climbing route design for the computational creativity community, but it is incremental as it primarily reviews literature and proposes a framework without new results.
The paper tackles the problem of generating and grading rock climbing routes by bridging this domain into computational creativity, proposing an approach to computational route grading and identifying gaps for future work.
In this paper, we bridge work in rock climbing route generation and grading into the computational creativity community. We provide the necessary background to situate that literature and demonstrate the domain's intellectual merit in the computational creativity community. We provide a guiding set of desiderata for future work in this area. We propose an approach to computational route grading. Finally, we identify important gaps in the literature and consider how they may be filled. This paper thus also serves as a pilot study, planting a flag for our ongoing research in this domain.