GRCVNov 21, 2023

SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering

arXiv:2311.12775v3789 citationsh-index: 6
Originality Incremental advance
AI Analysis

This enables easy editing and manipulation of 3D scenes for applications like animation and relighting, though it is incremental as it builds on existing Gaussian Splatting techniques.

The paper tackles the problem of efficiently extracting high-quality 3D meshes from Gaussian Splatting, achieving mesh reconstruction within minutes compared to hours with state-of-the-art methods, while providing better rendering quality.

We propose a method to allow precise and extremely fast mesh extraction from 3D Gaussian Splatting. Gaussian Splatting has recently become very popular as it yields realistic rendering while being significantly faster to train than NeRFs. It is however challenging to extract a mesh from the millions of tiny 3D gaussians as these gaussians tend to be unorganized after optimization and no method has been proposed so far. Our first key contribution is a regularization term that encourages the gaussians to align well with the surface of the scene. We then introduce a method that exploits this alignment to extract a mesh from the Gaussians using Poisson reconstruction, which is fast, scalable, and preserves details, in contrast to the Marching Cubes algorithm usually applied to extract meshes from Neural SDFs. Finally, we introduce an optional refinement strategy that binds gaussians to the surface of the mesh, and jointly optimizes these Gaussians and the mesh through Gaussian splatting rendering. This enables easy editing, sculpting, rigging, animating, compositing and relighting of the Gaussians using traditional softwares by manipulating the mesh instead of the gaussians themselves. Retrieving such an editable mesh for realistic rendering is done within minutes with our method, compared to hours with the state-of-the-art methods on neural SDFs, while providing a better rendering quality. Our project page is the following: https://anttwo.github.io/sugar/

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The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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