CVDec 15, 2023

CAGE: Controllable Articulation GEneration

arXiv:2312.09570v255 citationsh-index: 44CVPR
Originality Highly original
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This addresses the challenge of scalable and controllable modeling of articulated 3D objects for applications like animation and design, representing a novel method for a known bottleneck.

The paper tackles the problem of generating 3D articulated objects in a controllable way, and the result is a method that outperforms state-of-the-art approaches by producing more realistic objects that better conform to user constraints.

We address the challenge of generating 3D articulated objects in a controllable fashion. Currently, modeling articulated 3D objects is either achieved through laborious manual authoring, or using methods from prior work that are hard to scale and control directly. We leverage the interplay between part shape, connectivity, and motion using a denoising diffusion-based method with attention modules designed to extract correlations between part attributes. Our method takes an object category label and a part connectivity graph as input and generates an object's geometry and motion parameters. The generated objects conform to user-specified constraints on the object category, part shape, and part articulation. Our experiments show that our method outperforms the state-of-the-art in articulated object generation, producing more realistic objects while conforming better to user constraints. Video Summary at: http://youtu.be/cH_rbKbyTpE

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