CVGRDec 22, 2023

MACS: Mass Conditioned 3D Hand and Object Motion Synthesis

arXiv:2312.14929v117 citationsh-index: 333DV
Originality Incremental advance
AI Analysis

This work addresses the need for natural hand-object motion synthesis in applications like animation and synthetic data generation, representing a novel but incremental advance.

The paper tackles the problem of synthesizing realistic 3D hand and object motions by incorporating object mass, which prior work neglected, resulting in highly plausible interactions as confirmed by a user study.

The physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. To improve the naturalness of the synthesized 3D hand object motions, this work proposes MACS the first MAss Conditioned 3D hand and object motion Synthesis approach. Our approach is based on cascaded diffusion models and generates interactions that plausibly adjust based on the object mass and interaction type. MACS also accepts a manually drawn 3D object trajectory as input and synthesizes the natural 3D hand motions conditioned by the object mass. This flexibility enables MACS to be used for various downstream applications, such as generating synthetic training data for ML tasks, fast animation of hands for graphics workflows, and generating character interactions for computer games. We show experimentally that a small-scale dataset is sufficient for MACS to reasonably generalize across interpolated and extrapolated object masses unseen during the training. Furthermore, MACS shows moderate generalization to unseen objects, thanks to the mass-conditioned contact labels generated by our surface contact synthesis model ConNet. Our comprehensive user study confirms that the synthesized 3D hand-object interactions are highly plausible and realistic.

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