CVAIGRLGJan 17, 2024

3D Scene Geometry Estimation from 360$^\circ$ Imagery: A Survey

arXiv:2401.09252v151 citationsh-index: 34ACM Computing Surveys
Originality Synthesis-oriented
AI Analysis

It provides a comprehensive review for researchers working on 3D reconstruction from spherical imagery, but is incremental as it surveys existing work rather than introducing new methods.

This paper surveys existing methodologies for estimating 3D scene geometry from omnidirectional (360°) imagery, covering monocular, stereo, and multi-view approaches, and compiles datasets and evaluation metrics for completeness.

This paper provides a comprehensive survey on pioneer and state-of-the-art 3D scene geometry estimation methodologies based on single, two, or multiple images captured under the omnidirectional optics. We first revisit the basic concepts of the spherical camera model, and review the most common acquisition technologies and representation formats suitable for omnidirectional (also called 360$^\circ$, spherical or panoramic) images and videos. We then survey monocular layout and depth inference approaches, highlighting the recent advances in learning-based solutions suited for spherical data. The classical stereo matching is then revised on the spherical domain, where methodologies for detecting and describing sparse and dense features become crucial. The stereo matching concepts are then extrapolated for multiple view camera setups, categorizing them among light fields, multi-view stereo, and structure from motion (or visual simultaneous localization and mapping). We also compile and discuss commonly adopted datasets and figures of merit indicated for each purpose and list recent results for completeness. We conclude this paper by pointing out current and future trends.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes