Collaborative Control for Geometry-Conditioned PBR Image Generation
This addresses the need for accurate PBR materials in graphics pipelines, which is incremental as it builds on existing RGB models but introduces a new approach for PBR generation.
The paper tackles the problem of generating physically-based rendering (PBR) materials directly from geometry, avoiding inaccuracies and ambiguities in RGB-based methods, and achieves this by training a new PBR model linked to a frozen RGB model using a novel cross-network communication paradigm.
Graphics pipelines require physically-based rendering (PBR) materials, yet current 3D content generation approaches are built on RGB models. We propose to model the PBR image distribution directly, avoiding photometric inaccuracies in RGB generation and the inherent ambiguity in extracting PBR from RGB. As existing paradigms for cross-modal fine-tuning are not suited for PBR generation due to both a lack of data and the high dimensionality of the output modalities, we propose to train a new PBR model that is tightly linked to a frozen RGB model using a novel cross-network communication paradigm. As the base RGB model is fully frozen, the proposed method retains its general performance and remains compatible with e.g. IPAdapters for that base model.