CVGRFeb 27, 2024

CharNeRF: 3D Character Generation from Concept Art

arXiv:2402.17115v13 citationsh-index: 42024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)
Originality Incremental advance
AI Analysis

This addresses the need for efficient 3D modeling in AR/VR and gaming industries, though it is incremental as it adapts existing NeRF methods to a specific input type.

The paper tackles the problem of generating 3D characters from concept art, which is time-consuming and skill-intensive, by proposing a novel approach that uses concept art as priors in a NeRF-based model to produce high-quality 360-degree views and 3D meshes.

3D modeling holds significant importance in the realms of AR/VR and gaming, allowing for both artistic creativity and practical applications. However, the process is often time-consuming and demands a high level of skill. In this paper, we present a novel approach to create volumetric representations of 3D characters from consistent turnaround concept art, which serves as the standard input in the 3D modeling industry. While Neural Radiance Field (NeRF) has been a game-changer in image-based 3D reconstruction, to the best of our knowledge, there is no known research that optimizes the pipeline for concept art. To harness the potential of concept art, with its defined body poses and specific view angles, we propose encoding it as priors for our model. We train the network to make use of these priors for various 3D points through a learnable view-direction-attended multi-head self-attention layer. Additionally, we demonstrate that a combination of ray sampling and surface sampling enhances the inference capabilities of our network. Our model is able to generate high-quality 360-degree views of characters. Subsequently, we provide a simple guideline to better leverage our model to extract the 3D mesh. It is important to note that our model's inferencing capabilities are influenced by the training data's characteristics, primarily focusing on characters with a single head, two arms, and two legs. Nevertheless, our methodology remains versatile and adaptable to concept art from diverse subject matters, without imposing any specific assumptions on the data.

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