CVMar 4, 2024

DEMOS: Dynamic Environment Motion Synthesis in 3D Scenes via Local Spherical-BEV Perception

arXiv:2403.01740v1h-index: 22
Originality Incremental advance
AI Analysis

This addresses the problem of real-time motion synthesis in scanned point cloud scenes with multiple dynamic objects, such as moving persons or vehicles, which is an incremental improvement over static environment assumptions.

The paper tackles motion synthesis in 3D scenes with dynamic objects by proposing DEMOS, a framework that predicts future motion instantly and updates latent motion dynamically, showing significant outperformance over previous works in handling dynamic environments.

Motion synthesis in real-world 3D scenes has recently attracted much attention. However, the static environment assumption made by most current methods usually cannot be satisfied especially for real-time motion synthesis in scanned point cloud scenes, if multiple dynamic objects exist, e.g., moving persons or vehicles. To handle this problem, we propose the first Dynamic Environment MOtion Synthesis framework (DEMOS) to predict future motion instantly according to the current scene, and use it to dynamically update the latent motion for final motion synthesis. Concretely, we propose a Spherical-BEV perception method to extract local scene features that are specifically designed for instant scene-aware motion prediction. Then, we design a time-variant motion blending to fuse the new predicted motions into the latent motion, and the final motion is derived from the updated latent motions, benefitting both from motion-prior and iterative methods. We unify the data format of two prevailing datasets, PROX and GTA-IM, and take them for motion synthesis evaluation in 3D scenes. We also assess the effectiveness of the proposed method in dynamic environments from GTA-IM and Semantic3D to check the responsiveness. The results show our method outperforms previous works significantly and has great performance in handling dynamic environments.

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