CVGRLGMMIVMar 26, 2024

GTA-HDR: A Large-Scale Synthetic Dataset for HDR Image Reconstruction

arXiv:2403.17837v16 citationsh-index: 16Has CodeWACV
Originality Synthesis-oriented
AI Analysis

It addresses a data bottleneck for researchers in computer vision, enabling better HDR reconstruction and other tasks like pose estimation, though it is incremental as it provides a new dataset rather than a novel method.

The paper tackles the lack of diverse datasets for HDR image reconstruction by introducing GTA-HDR, a large-scale synthetic dataset from GTA-V, which improves state-of-the-art methods with significant qualitative and quantitative gains.

High Dynamic Range (HDR) content (i.e., images and videos) has a broad range of applications. However, capturing HDR content from real-world scenes is expensive and time-consuming. Therefore, the challenging task of reconstructing visually accurate HDR images from their Low Dynamic Range (LDR) counterparts is gaining attention in the vision research community. A major challenge in this research problem is the lack of datasets, which capture diverse scene conditions (e.g., lighting, shadows, weather, locations, landscapes, objects, humans, buildings) and various image features (e.g., color, contrast, saturation, hue, luminance, brightness, radiance). To address this gap, in this paper, we introduce GTA-HDR, a large-scale synthetic dataset of photo-realistic HDR images sampled from the GTA-V video game. We perform thorough evaluation of the proposed dataset, which demonstrates significant qualitative and quantitative improvements of the state-of-the-art HDR image reconstruction methods. Furthermore, we demonstrate the effectiveness of the proposed dataset and its impact on additional computer vision tasks including 3D human pose estimation, human body part segmentation, and holistic scene segmentation. The dataset, data collection pipeline, and evaluation code are available at: https://github.com/HrishavBakulBarua/GTA-HDR.

Code Implementations1 repo
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